Herds is a small application for Maya to animate the flocking of birds and
fish like objects. Controls for land animals will be added in the future
(thus the name). Although it does not follow true flocking rules the
controls allow for a very convincing reproduction with complete control
over the motion desired. It has been tested successfully in Maya 3.0
through 2012 for Windows, and MacOSX. I would be happy to hear feedback (rob [at] morphometric [dot] com) especially if you have used the script to any degree in your work.
Place the herds.mel file in your scripts directory
Place the HerdsHelpFile.txt in your Maya/3.0(or 4.0)/scripts
*You may have to experiment with where the help file loads
properly, I've seen some variation.
Type 'herds' into the command line
I've included an icon which you may want to use: herds.bmp
Once the interface appears select the parameters you want. If there
is an object that you want to use - have the "nose" pointing in the
positive x direction and FREEZE ALL TRANSFORMATIONS on the object. Once
the object is set, have it selected (from it's root node) and hit the "Run
Herds!" button. If you don't select an user defined object cones will be
placed. The only variable that can't be changed after the "Run Herds!"
button is pressed is the number of members sliders. Everything else can
be tweeked afterward. After you've pressed the "Run!" button, hit
the "Find Leader" button and select the tranlation(move) tool. Before
moving the leader just move the cursor to the selected leader and press
it. In Maya 3+ a key on translation will be set due to the blue button
manipulator that is attached to the lead object. Move the object and set
keyframes as desired with the blue button on the object.
Application Revision Log
5.08.2001 - - - Herds v1.0 Completed
5.23.2001 - - - Herds v1.0 is submitted to Highend3d.com
6.06.2001 - - - Herds presented as part of the Parsons School of Design MFADT show ("I/O")
3.01.2002 - - - Herds v1.5 Released - user defined objects added
4.26.2002 - - - v1.5 included with May 2002 issue of Pixel Magazine with a feature on
herds and me.
3.18.2003 - - - Moved to morphometric.com.
1.31.2004 - - - Herds v2.0 released - basically only bug fixes.
3.13.2010 - - - Herds v3.0 rewrite in Python announced.
Last Update 03.13.2010
Herds created by Rob O'Neill